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Heya!
I'm Sakura Shih, a creative gameplay engineer who likes to approach problem solving with creative solutions.


Need a problem solved? Contact me: sakura.shih.1@gmail.com

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Gameplay Programming / Technical Design Projects

Who am I?

I'm a professional gameplay programmer with experience on numerous academic projects, and one commercial project. I have over 4 years of experience coding for games. I attended the DigiPen Institute of Technology in 2022, and graduated in December of 2025 with a B.Sc. of Computer Science and Game Design. 

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In addition to gameplay programming,  I have experience in engine, tools, and graphics. I work on independent projects on a business capacity, doing business development, marketing, pitching, and strategy/vision.

I'm passionate about the intersection of
technology and creativity. I approach problem solving with unconventional methods, challenging the limits of what's possible. Whatever projects I'm working on, you will find me asking the why behind the how.

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Within the games industry, my work is not limited to just development work. As an Ambassador for the International Game Developers Association's LGBTQIA+ Special Interest Group, and as a Gay Gaming Professionals Scholar, I advocate for the value of diverse perspectives. My responsibilities within games activism have included organizing panels, GDC talks, and events with corporate sponsors such as Electronic Arts and DigiPen.

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When I'm not developing games, you can find me skateboarding around Seattle, developing my electric guitar chops, filming a music video, or getting coffee with cool people to talk about big ideas.

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Have an interesting idea you want to share over coffee? Shoot me an email: sakura.shih.1@gmail.com

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Skillsets

Languages

Engines/Frameworks

Tools

Technical Skills

C
C++
C#

GLSL/HLSL
x86 Assembly
ARM Assembly
Python
JavaScript
Java

 

Unity
Unreal Engine 5

Source

Godot
Gamemaker Studio

Windows API

POSIX

Vulkan

OpenGL

ImGUI
Git/GitHub
Perforce
Trello
Miro

Hammer World Editor

Unreal Level Design Tools
 

Multithreading

Optimizations
Memory Management

Debugging

Crash Analysis
Reverse Engineering

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Other Projects

Other projects I'm engaged with in the game development field

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